Latest Entries

Virtual Spaces for creation in Visual Art and Design

As an artist and designer, if I am not enjoying a space visually, I will find it hard to learn in that space, be it virtual or physical. In thinking about learning art in a virtual space like Second Life, some students may find certain spaces visually stimulating, some may find spaces heavily aestheticised, without opportunities … Continue reading


Design a Shelter

In 2009, Google and the Guggenheim Museum created Design a Shelter competition. Participants were asked to design a ‘geographically appropriate’ shelter using Google SketchUp and place the shelter models in Google Earth. The competition was an extension of the Guggenheim’s Learning by Doing exhibition. These were some the successful entries from around the world. We can see that many different illustration … Continue reading

Digi Citizens

This would be a great poster to have in the classroom to give students a guide for using the internet responsibly. VISUAL ARTS UNIT: DIGI CITIZENS Integrating responsible conduct as a digital citizen could be woven into a unit of work in Visual Arts using the KEY DER-NSW DOMAINS AND THEMES OF DIGITAL CITIZENSHIP as … Continue reading

12 Principles Of Mobile Learning, by Terry Heick

  Mobile Learning is about self-actuated personalization. As learning practices and technology tools change, mobile learning itself will continue to evolve. For 2013, the focus is on a variety of challenges, from how learners access content to how the idea of a “curriculum” is defined. Technology like tablets PCs, apps, and access to broadband internet … Continue reading

Art Education 2.0 connecting art educators around the globe

I have joined a global network of Arts Educators.   Eight ways an art teacher can use Art Education 2.0.  1. Share photos of your students’ work and classroom. One of the easiest ways to start using Art Ed 2.0 is to post images of your students’ work and classroom activities on the site. These images … Continue reading

Learning through gaming in Visual Arts

“When the game is rule-guided and engages players in a struggle in the context, it is an instructional game, which can train players. Instructional games provide a permanent interactive setting, apparent and consistent objectives and high-level inspiration, promote critical thinking, strategic and logical skills, as well as cooperative and negotiation capabilities.” Yang, Y. (2009) Learning … Continue reading


I had the opportunity to team-teach Year 8 English in Queensland on my second practicum this year, as my second teaching area other than Visual Arts. The English language and its origins fascinate me. Everyday I discover new words and ways words can be put together. To refamiliarise myself with grammar was as much a … Continue reading

Virtual arts: visual arts education in the virtual world of Second Life (2010)

I found the Southern Cross University, School of Education researcher, Lisa Jacka’s blog ( via her Twitter account ( I thought her paper about teaching pre-service teachers through Second Life might be relevant as my KLA is Visual Arts. Jacka quotes Ryan (2008) as outlining 16 ways to use virtual worlds in the classroom. They … Continue reading